Season 2/Episode 0 - More Than You Can Chew

 Players 

Nick- Mark Watney, Human Warlock

Dean- Finn Tenny, Mousefolk Ranger

Dana- Korgoth of Barbaria, Human Barbarian

Roger- Irus of Dread Run, Kenku Cleric

Alex- J Dubbs, Human Fighter

 House Rules 

Potions heal max, still take an action. (ex: Potion of Healing (50g) normally heals 2d4+2. It now heals 10 automatically.)

No inspiration on start, but you will have tons of opportunities to earn it. RP and play your characters, and inspiration will be had. 1 per character at a time, but can roll over.

Crits are double damage. RAW, but it's good to have it here just as a reminder.

 Synopsis 

Dangerous goods meant hazard pay. Down on your luck, and not looking to go hungry another night, you all volunteered to relieve Felgyr's Fireworks of a few kegs of smokepowder. Mark was the distraction, keeping all eyes on him while his friends made off with the goods. Irus was the ticket in, every lock just being a puzzle waiting to be mastered. J Dubb was the muscle, ready to break through anything that got in their way should it get ugly. Finn had made sure it would be nice and quiet that night, have been on the inside for weeks. Korgoth stuck to the shadows, knowing that watching out for trouble was the best way to avoid it.

It was the easiest heist you ever pulled. 4 kegs and a pretty hefty bag of gold later, you spend the rest of the evening repaying debts and sleeping in an actual bed for the first time in weeks. The next day at The Fresh Flask, located next to the city gates, you are busy filling your cups and your bellies with the last of the gold. Irus orders a third round, and on his way back, overhears a halfling talking to his companions excitedly.

"Word is the powder was meant for the Saber Rattlers, and now they're looking for whoever stole it. They aren't known for taking prisoners."

It's a big city, but not that big. With the walls closed tight due to the refugee crisis, your best bet is to lay low, or make some powerful friends.

Just as you are debating your best options, a half-elf makes his way unceremoniously through the nearest window, onto the floor next to you. You hear the sounds of fighting outside. Grabbing your gear, downing the last of your drinks, you make your way out to see what the commotion is.

As you step into the light, you're greeted with a good 'ol fashioned street brawl. Well, a one sided brawl at least. Soldiers of the Flaming Fist are putting down another riot, made up of citizens eager to open the gates to the refugees. In the middle of it is a tall man, with long black hair and a leather eye patch. His armor betrays his station. He has one man in a choke hold, another under his boot. He looks up with his one good eye, stares right at you, and says "Good! Just the kind of sort I was looking for!"

You don't know Captain Zodge personally, but you've heard stories. You also know that not heeding his call would mean a fate worse than that of the man under his boot. As you approach, you think to yourself;

Just another day in the City of Blood.